Files
openclaw 0a5f6a8047 Initial commit: Lan-manager project code
- Go backend (server/)
- Frontend (web/, server/static/)
- Database and deployment files
- Scripts and docs

Co-Authored-By: 狸花猫/Claude-Qwen3.6-Plus 🐾
2026-04-20 00:52:58 +08:00

106 lines
2.8 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @description 扩展方法,提供 gl-matrix 为提供的方法
* */
var gl_matrix_1 = require("gl-matrix");
function leftTranslate(out, a, v) {
var transMat = [0, 0, 0, 0, 0, 0, 0, 0, 0];
gl_matrix_1.mat3.fromTranslation(transMat, v);
return gl_matrix_1.mat3.multiply(out, transMat, a);
}
exports.leftTranslate = leftTranslate;
function leftRotate(out, a, rad) {
var rotateMat = [0, 0, 0, 0, 0, 0, 0, 0, 0];
gl_matrix_1.mat3.fromRotation(rotateMat, rad);
return gl_matrix_1.mat3.multiply(out, rotateMat, a);
}
exports.leftRotate = leftRotate;
function leftScale(out, a, v) {
var scaleMat = [0, 0, 0, 0, 0, 0, 0, 0, 0];
gl_matrix_1.mat3.fromScaling(scaleMat, v);
return gl_matrix_1.mat3.multiply(out, scaleMat, a);
}
exports.leftScale = leftScale;
function leftMultiply(out, a, a1) {
return gl_matrix_1.mat3.multiply(out, a1, a);
}
/**
* 根据 actions 来做 transform
* @param m
* @param actions
*/
function transform(m, actions) {
var matrix = m ? [].concat(m) : [1, 0, 0, 0, 1, 0, 0, 0, 1];
for (var i = 0, len = actions.length; i < len; i++) {
var action = actions[i];
switch (action[0]) {
case 't':
leftTranslate(matrix, matrix, [action[1], action[2]]);
break;
case 's':
leftScale(matrix, matrix, [action[1], action[2]]);
break;
case 'r':
leftRotate(matrix, matrix, action[1]);
break;
case 'm':
leftMultiply(matrix, matrix, action[1]);
break;
default:
break;
}
}
return matrix;
}
exports.transform = transform;
/**
* 向量 v1 到 向量 v2 夹角的方向
* @param {Array} v1 向量
* @param {Array} v2 向量
* @return {Boolean} >= 0 顺时针 < 0 逆时针
*/
function direction(v1, v2) {
return v1[0] * v2[1] - v2[0] * v1[1];
}
exports.direction = direction;
/**
* 二维向量 v1 到 v2 的夹角
* @param v1
* @param v2
* @param direct
*/
function angleTo(v1, v2, direct) {
var ang = gl_matrix_1.vec2.angle(v1, v2);
var angleLargeThanPI = direction(v1, v2) >= 0;
if (direct) {
if (angleLargeThanPI) {
return Math.PI * 2 - ang;
}
return ang;
}
if (angleLargeThanPI) {
return ang;
}
return Math.PI * 2 - ang;
}
exports.angleTo = angleTo;
/**
* 计算二维向量的垂直向量
* @param out
* @param v
* @param flag
*/
function vertical(out, v, flag) {
if (flag) {
out[0] = v[1];
out[1] = -1 * v[0];
}
else {
out[0] = -1 * v[1];
out[1] = v[0];
}
return out;
}
exports.vertical = vertical;
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