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Co-Authored-By: 狸花猫/Claude-Qwen3.6-Plus 🐾
53 lines
2.5 KiB
TypeScript
53 lines
2.5 KiB
TypeScript
import { OutNode, Edge } from '../layout/types';
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/**
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* 将 number | Function 类型的参数转换为 return number 的 Function
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* @param {number | Function} value 需要被转换的值
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* @param {number} defaultV 返回函数的默认返回值
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* @return {Function} 转换后的函数
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*/
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export declare const proccessToFunc: (value: number | Function | undefined, defaultV?: number) => (d?: any) => number;
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/**
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* 将节点和边数据转换为 GPU 可读的数组。并返回 maxEdgePerVetex,每个节点上最多的边数
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* @param {NodeConfig[]} nodes 需要被转换的值
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* @param {EdgeConfig[]} edges 返回函数的默认返回值
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* @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象
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*/
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export declare const buildTextureData: (nodes: OutNode[], edges: Edge[]) => {
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array: Float32Array;
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maxEdgePerVetex: number;
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};
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/**
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* 将节点和边数据转换为 GPU 可读的数组,每条边带有一个属性。并返回 maxEdgePerVetex,每个节点上最多的边数
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* @param {NodeConfig[]} nodes 节点数组
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* @param {EdgeConfig[]} edges 边数组
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* @param {Function} attrs 读取边属性的函数
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* @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象
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*/
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/**
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* 将节点和边数据转换为 GPU 可读的数组,每条边带有一个以上属性。并返回 maxEdgePerVetex,每个节点上最多的边数
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* @param {NodeConfig[]} nodes 节点数组
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* @param {EdgeConfig[]} edges 边数组
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* @param {Function} attrs 读取边属性的函数
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* @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象
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*/
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export declare const buildTextureDataWithTwoEdgeAttr: (nodes: OutNode[], edges: Edge[], attrs1: Function, attrs2: Function) => {
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array: Float32Array;
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maxEdgePerVetex: number;
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};
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/**
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* transform the extended attributes of nodes or edges to a texture array
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* @param {string[]} attributeNames attributes' name to be read from items and put into output array
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* @param {ModelConfig[]} items the items to be read
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* @return {Float32Array} the attributes' value array to be read by GPU
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*/
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export declare const attributesToTextureData: (attributeNames: string[], items: any[]) => {
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array: Float32Array;
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count: number;
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};
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/**
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* transform the number array format of extended attributes of nodes or edges to a texture array
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* @param {string[]} attributeNames attributes' name to be read from items and put into output array
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* @return {Float32Array} the attributes' value array to be read by GPU
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*/
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export declare const arrayToTextureData: (valueArrays: number[][]) => Float32Array;
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