Files
lan-manager/web/node_modules/@antv/g-webgpu-engine/es/webgl/index.d.ts
openclaw 0a5f6a8047 Initial commit: Lan-manager project code
- Go backend (server/)
- Frontend (web/, server/static/)
- Database and deployment files
- Scripts and docs

Co-Authored-By: 狸花猫/Claude-Qwen3.6-Plus 🐾
2026-04-20 00:52:58 +08:00

49 lines
2.0 KiB
TypeScript

/**
* render w/ regl
* @see https://github.com/regl-project/regl/blob/gh-pages/API.md
*/
import { GLSLContext, IAttribute, IAttributeInitializationOptions, IBuffer, IBufferInitializationOptions, IClearOptions, IComputeModel, IElements, IElementsInitializationOptions, IFramebuffer, IFramebufferInitializationOptions, IModel, IModelInitializationOptions, IReadPixelsOptions, IRendererConfig, IRendererService, ITexture2D, ITexture2DInitializationOptions } from '@antv/g-webgpu-core';
import ReglFramebuffer from './ReglFramebuffer';
/**
* regl renderer
*/
export declare class WebGLEngine implements IRendererService {
supportWebGPU: boolean;
useWGSL: boolean;
private $canvas;
private gl;
private inited;
init(cfg: IRendererConfig): Promise<void>;
isFloatSupported(): any;
createModel: (options: IModelInitializationOptions) => Promise<IModel>;
createAttribute: (options: IAttributeInitializationOptions) => IAttribute;
createBuffer: (options: IBufferInitializationOptions) => IBuffer;
createElements: (options: IElementsInitializationOptions) => IElements;
createTexture2D: (options: ITexture2DInitializationOptions) => ITexture2D;
createFramebuffer: (options: IFramebufferInitializationOptions) => ReglFramebuffer;
useFramebuffer: (framebuffer: IFramebuffer | null, drawCommands: () => void) => void;
createComputeModel: (context: GLSLContext) => Promise<IComputeModel>;
clear: (options: IClearOptions) => void;
setScissor: (scissor: Partial<{
enable: boolean;
box: {
x: number;
y: number;
width: number;
height: number;
};
}>) => void;
viewport: ({ x, y, width, height, }: {
x: number;
y: number;
width: number;
height: number;
}) => void;
readPixels: (options: IReadPixelsOptions) => Uint8Array;
getCanvas: () => HTMLCanvasElement;
getGLContext: () => WebGLRenderingContext;
destroy: () => void;
beginFrame(): void;
endFrame(): void;
}