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lan-manager/web/node_modules/@antv/g-canvas/esm/shape/rect.js
openclaw 0a5f6a8047 Initial commit: Lan-manager project code
- Go backend (server/)
- Frontend (web/, server/static/)
- Database and deployment files
- Scripts and docs

Co-Authored-By: 狸花猫/Claude-Qwen3.6-Plus 🐾
2026-04-20 00:52:58 +08:00

85 lines
3.2 KiB
JavaScript

/**
* @fileoverview 矩形
* @author dxq613@gmail.com
*/
import { __assign, __extends } from "tslib";
import ShapeBase from './base';
import { parseRadius } from '../util/parse';
import { inBox } from '../util/util';
import inRect from '../util/in-stroke/rect';
import inRectWithRadius from '../util/in-stroke/rect-radius';
import isPointInPath from '../util/in-path/point-in-path';
var Rect = /** @class */ (function (_super) {
__extends(Rect, _super);
function Rect() {
return _super !== null && _super.apply(this, arguments) || this;
}
Rect.prototype.getDefaultAttrs = function () {
var attrs = _super.prototype.getDefaultAttrs.call(this);
return __assign(__assign({}, attrs), { x: 0, y: 0, width: 0, height: 0, radius: 0 });
};
Rect.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) {
var attrs = this.attr();
var minX = attrs.x;
var minY = attrs.y;
var width = attrs.width;
var height = attrs.height;
var radius = attrs.radius;
// 无圆角时的策略
if (!radius) {
var halfWidth = lineWidth / 2;
// 同时填充和带有边框
if (isFill && isStroke) {
return inBox(minX - halfWidth, minY - halfWidth, width + halfWidth, height + halfWidth, x, y);
}
// 仅填充
if (isFill) {
return inBox(minX, minY, width, height, x, y);
}
if (isStroke) {
return inRect(minX, minY, width, height, lineWidth, x, y);
}
}
else {
var isHit = false;
if (isStroke) {
isHit = inRectWithRadius(minX, minY, width, height, radius, lineWidth, x, y);
}
// 仅填充时带有圆角的矩形直接通过图形拾取
// 以后可以改成纯数学的近似拾取,将圆弧切割成多边形
if (!isHit && isFill) {
isHit = isPointInPath(this, x, y);
}
return isHit;
}
};
Rect.prototype.createPath = function (context) {
var attrs = this.attr();
var x = attrs.x;
var y = attrs.y;
var width = attrs.width;
var height = attrs.height;
var radius = attrs.radius;
context.beginPath();
if (radius === 0) {
// 改成原生的rect方法
context.rect(x, y, width, height);
}
else {
var _a = parseRadius(radius), r1 = _a[0], r2 = _a[1], r3 = _a[2], r4 = _a[3];
context.moveTo(x + r1, y);
context.lineTo(x + width - r2, y);
r2 !== 0 && context.arc(x + width - r2, y + r2, r2, -Math.PI / 2, 0);
context.lineTo(x + width, y + height - r3);
r3 !== 0 && context.arc(x + width - r3, y + height - r3, r3, 0, Math.PI / 2);
context.lineTo(x + r4, y + height);
r4 !== 0 && context.arc(x + r4, y + height - r4, r4, Math.PI / 2, Math.PI);
context.lineTo(x, y + r1);
r1 !== 0 && context.arc(x + r1, y + r1, r1, Math.PI, Math.PI * 1.5);
context.closePath();
}
};
return Rect;
}(ShapeBase));
export default Rect;
//# sourceMappingURL=rect.js.map