- Go backend (server/)
- Frontend (web/, server/static/)
- Database and deployment files
- Scripts and docs
Co-Authored-By: 狸花猫/Claude-Qwen3.6-Plus 🐾
118 lines
4.4 KiB
JavaScript
118 lines
4.4 KiB
JavaScript
"use strict";
|
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
var matrix_util_1 = require("@antv/matrix-util");
|
|
function smoothBezier(points, smooth, isLoop, constraint) {
|
|
var cps = [];
|
|
var hasConstraint = !!constraint;
|
|
var prevPoint;
|
|
var nextPoint;
|
|
var min;
|
|
var max;
|
|
var nextCp0;
|
|
var cp1;
|
|
var cp0;
|
|
if (hasConstraint) {
|
|
min = constraint[0], max = constraint[1];
|
|
for (var i = 0, l = points.length; i < l; i += 1) {
|
|
var point = points[i];
|
|
min = matrix_util_1.vec2.min([0, 0], min, point);
|
|
max = matrix_util_1.vec2.max([0, 0], max, point);
|
|
}
|
|
}
|
|
for (var i = 0, len = points.length; i < len; i += 1) {
|
|
var point = points[i];
|
|
if (i === 0 && !isLoop) {
|
|
cp0 = point;
|
|
}
|
|
else if (i === len - 1 && !isLoop) {
|
|
cp1 = point;
|
|
cps.push(cp0);
|
|
cps.push(cp1);
|
|
}
|
|
else {
|
|
var prevIdx = [i ? i - 1 : len - 1, i - 1][isLoop ? 0 : 1];
|
|
prevPoint = points[prevIdx];
|
|
nextPoint = points[isLoop ? (i + 1) % len : i + 1];
|
|
var v = [0, 0];
|
|
v = matrix_util_1.vec2.sub(v, nextPoint, prevPoint);
|
|
v = matrix_util_1.vec2.scale(v, v, smooth);
|
|
var d0 = matrix_util_1.vec2.distance(point, prevPoint);
|
|
var d1 = matrix_util_1.vec2.distance(point, nextPoint);
|
|
var sum = d0 + d1;
|
|
if (sum !== 0) {
|
|
d0 /= sum;
|
|
d1 /= sum;
|
|
}
|
|
var v1 = matrix_util_1.vec2.scale([0, 0], v, -d0);
|
|
var v2 = matrix_util_1.vec2.scale([0, 0], v, d1);
|
|
cp1 = matrix_util_1.vec2.add([0, 0], point, v1);
|
|
nextCp0 = matrix_util_1.vec2.add([0, 0], point, v2);
|
|
// 下一个控制点必须在这个点和下一个点之间
|
|
nextCp0 = matrix_util_1.vec2.min([0, 0], nextCp0, matrix_util_1.vec2.max([0, 0], nextPoint, point));
|
|
nextCp0 = matrix_util_1.vec2.max([0, 0], nextCp0, matrix_util_1.vec2.min([0, 0], nextPoint, point));
|
|
// 重新计算 cp1 的值
|
|
v1 = matrix_util_1.vec2.sub([0, 0], nextCp0, point);
|
|
v1 = matrix_util_1.vec2.scale([0, 0], v1, -d0 / d1);
|
|
cp1 = matrix_util_1.vec2.add([0, 0], point, v1);
|
|
// 上一个控制点必须要在上一个点和这一个点之间
|
|
cp1 = matrix_util_1.vec2.min([0, 0], cp1, matrix_util_1.vec2.max([0, 0], prevPoint, point));
|
|
cp1 = matrix_util_1.vec2.max([0, 0], cp1, matrix_util_1.vec2.min([0, 0], prevPoint, point));
|
|
// 重新计算 nextCp0 的值
|
|
v2 = matrix_util_1.vec2.sub([0, 0], point, cp1);
|
|
v2 = matrix_util_1.vec2.scale([0, 0], v2, d1 / d0);
|
|
nextCp0 = matrix_util_1.vec2.add([0, 0], point, v2);
|
|
if (hasConstraint) {
|
|
cp1 = matrix_util_1.vec2.max([0, 0], cp1, min);
|
|
cp1 = matrix_util_1.vec2.min([0, 0], cp1, max);
|
|
nextCp0 = matrix_util_1.vec2.max([0, 0], nextCp0, min);
|
|
nextCp0 = matrix_util_1.vec2.min([0, 0], nextCp0, max);
|
|
}
|
|
cps.push(cp0);
|
|
cps.push(cp1);
|
|
cp0 = nextCp0;
|
|
}
|
|
}
|
|
if (isLoop) {
|
|
cps.push(cps.shift());
|
|
}
|
|
return cps;
|
|
}
|
|
/**
|
|
* create bezier spline from catmull rom spline
|
|
* @param {Array} crp Catmull Rom Points
|
|
* @param {boolean} z Spline is loop
|
|
* @param {Array} constraint Constraint
|
|
*/
|
|
function catmullRom2Bezier(crp, z, constraint) {
|
|
if (z === void 0) { z = false; }
|
|
if (constraint === void 0) { constraint = [
|
|
[0, 0],
|
|
[1, 1],
|
|
]; }
|
|
var isLoop = !!z;
|
|
var pointList = [];
|
|
for (var i = 0, l = crp.length; i < l; i += 2) {
|
|
pointList.push([crp[i], crp[i + 1]]);
|
|
}
|
|
var controlPointList = smoothBezier(pointList, 0.4, isLoop, constraint);
|
|
var len = pointList.length;
|
|
var d1 = [];
|
|
var cp1;
|
|
var cp2;
|
|
var p;
|
|
for (var i = 0; i < len - 1; i += 1) {
|
|
cp1 = controlPointList[i * 2];
|
|
cp2 = controlPointList[i * 2 + 1];
|
|
p = pointList[i + 1];
|
|
d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]]);
|
|
}
|
|
if (isLoop) {
|
|
cp1 = controlPointList[len];
|
|
cp2 = controlPointList[len + 1];
|
|
p = pointList[0];
|
|
d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]]);
|
|
}
|
|
return d1;
|
|
}
|
|
exports.default = catmullRom2Bezier;
|
|
//# sourceMappingURL=catmull-rom-2-bezier.js.map
|