Files
lan-manager/web/node_modules/@antv/g-math/esm/bezier.js
openclaw 0a5f6a8047 Initial commit: Lan-manager project code
- Go backend (server/)
- Frontend (web/, server/static/)
- Database and deployment files
- Scripts and docs

Co-Authored-By: 狸花猫/Claude-Qwen3.6-Plus 🐾
2026-04-20 00:52:58 +08:00

87 lines
2.5 KiB
JavaScript

import { distance } from './util';
var EPSILON = 0.0001;
/**
* 使用牛顿切割法求最近的点
* @param {number[]} xArr 点的 x 数组
* @param {number[]} yArr 点的 y 数组
* @param {number} x 指定的点 x
* @param {number} y 指定的点 y
* @param {Function} tCallback 差值函数
*/
export function nearestPoint(xArr, yArr, x, y, tCallback, length) {
var t;
var d = Infinity;
var v0 = [x, y];
var segNum = 20;
if (length && length > 200) {
segNum = length / 10;
}
var increaseRate = 1 / segNum;
var interval = increaseRate / 10;
for (var i = 0; i <= segNum; i++) {
var _t = i * increaseRate;
var v1 = [tCallback.apply(null, xArr.concat([_t])), tCallback.apply(null, yArr.concat([_t]))];
var d1 = distance(v0[0], v0[1], v1[0], v1[1]);
if (d1 < d) {
t = _t;
d = d1;
}
}
// 提前终止
if (t === 0) {
return {
x: xArr[0],
y: yArr[0],
};
}
if (t === 1) {
var count = xArr.length;
return {
x: xArr[count - 1],
y: yArr[count - 1],
};
}
d = Infinity;
for (var i = 0; i < 32; i++) {
if (interval < EPSILON) {
break;
}
var prev = t - interval;
var next = t + interval;
var v1 = [tCallback.apply(null, xArr.concat([prev])), tCallback.apply(null, yArr.concat([prev]))];
var d1 = distance(v0[0], v0[1], v1[0], v1[1]);
if (prev >= 0 && d1 < d) {
t = prev;
d = d1;
}
else {
var v2 = [tCallback.apply(null, xArr.concat([next])), tCallback.apply(null, yArr.concat([next]))];
var d2 = distance(v0[0], v0[1], v2[0], v2[1]);
if (next <= 1 && d2 < d) {
t = next;
d = d2;
}
else {
interval *= 0.5;
}
}
}
return {
x: tCallback.apply(null, xArr.concat([t])),
y: tCallback.apply(null, yArr.concat([t])),
};
}
// 近似求解 https://community.khronos.org/t/3d-cubic-bezier-segment-length/62363/2
export function snapLength(xArr, yArr) {
var totalLength = 0;
var count = xArr.length;
for (var i = 0; i < count; i++) {
var x = xArr[i];
var y = yArr[i];
var nextX = xArr[(i + 1) % count];
var nextY = yArr[(i + 1) % count];
totalLength += distance(x, y, nextX, nextY);
}
return totalLength / 2;
}
//# sourceMappingURL=bezier.js.map